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- // Persistence Of Vision raytracer version 1.0 sample file.
- // written by Alexander Enzmann
- // Demonstrates blob primitive
-
- camera {
- location <0 0 -5>
- direction <0 0 1.2071>
- up <0 1 0>
- right <1 0 0>
- look_at <0 0 0>
- }
-
- object {
- light_source {
- <-15 30 -25>
- color red 1 green 1 blue 1
- }
- }
- object {
- light_source {
- < 15 30 -25>
- color red 1 green 1 blue 1
- }
- }
-
-
- object {
- blob {
- threshold 0.6
- component 1.0 1.0 <0.75 0 0>
- component 1.0 1.0 <-0.375 0.64952 0>
- component 1.0 1.0 <-0.375 -0.64952 0>
- }
- texture {
- ambient 0.2
- diffuse 0.8
- color red 1 green 0 blue 0
- phong 1
- }
- rotate <0 30 0>
- }
-